Mine Curtain - Fort attackers lose 10% of their current HP before meeting the regular fort cannons.
Special:
BIGASS CANNON - Big Cannon needs to be reloaded with gold.
Tesla Coil - Tesla cannon damage scales according to #defenders.
Mine Curtain -NA
FAQ:
1. Does it mean we have to reload the BAC each time after it fires? No
2. How much is each reload for the BAC? 50K
3. Does the damage of TC scale up when the no. of defenders increase or down? Increase
4. When do we have to reload the BAC? Auto
5. Would the Tesla damage of 20-25k be with 1 or X defenders? Undecided
6. Tesla/Big replace basic cannons, right and mine curtain complements the basic cannons? Correct
8. Any reload required on Tesla? No
9. Are the cannons limited to tier S? No
10. Will the new fort design appear this weekend as well? Yes but not in the clan hall page only in combat
11. If yes on 5, when and how would you like our clan tags? Soon, PNG format with transparency
Additional points:
If you build a new super weapon, you don't get a refund for the old one.
The special weapon attributes won't be working yet so the big cannon doesn't have limited ammo and the damage of the tesla coil doesn't scale according to # defenders yet.
More disucssion here. Please note that this summary covers only till post #86.
While Sios citizens may have already seen the Baton of Justice in action, it appears that somes Sios criminals are hardly cowed by its awesomeness.
Chief Inspector Fong has thus published a poster showing the fatality of the Baton. Be warned, the strike of the Baton is merciless. Fong Pei is serious! Ouch!
After numerous days of shadowing the Sios Chief Inspector, we now have an exclusive! The legendary Baton of Justice unleashing its wrath upon obstructors of justice. Tremble in your boot cheaters! And ouch that hurts!
After centuries of war by the various clans, the Sios Government has decided to set some rules of engagement that will be followed by all the clans. This is to ensure minimum collateral damage to the civilian population.
3 lanes to attack the fort, each lane having a level range
Front
Side
Rear
Defenders are automatically assigned to their highest lane for their level.
Superweapons take 30 secs to reposition by CMs.
Mines cover all lanes and don't need to be repositioned.
Defenders get a 25% damage reduction but cannot attack. Defender xp may get boosted
Rumours has it that various CMs are threatening to go on strike as they are now in charge of moving the uber heavy bad ass cannons. Question of the day: How many CMs does it take to move a supercannon?
The Sios Government has released statistics that Sios is becoming ever more crowded. Currently, there are 60,000 active airship captains jostling for airspace. While no license is required to operate an airship, the Government is worried that the new Sios Citizens may not be acquainted with the airway code and culture of Sios.
Therefore, to ease the social integration of these new citizens, the Government has appointed a taskforce to compile important FAQs. Please do your part as a Sios Citizen and assist the taskforce.
After taking up office on the 1st day, Inspector Fong is not taking any slack and is hot on the heels of a new case! The suspect is GChow, a lvl 97 explorer, who comes under investigation for illegal scripting, due to 6 consecutive fort attacks in 3 seconds!
President of Sios, Pain Sama has just appointed Fong Pei as Chief Inspector and given him authority to police the game:
Since the forums are a big part of BS, starting today, we will be giving the S.P.D. (Sios Police Department) the authority to police the forums as well as well as the game.
Extending the jurisdiction of the S.P.D. will allow it to deal with cases such as false accusations against innocent players by multis who used other multis to frame them.
Overstepping "the line" (personal attacks, false accusations, whining too much) in the forums may result in swift police action.
Inspector Fong Pei will be promoted to Chief Inspector and will be in charge of all S.P.D. operations. Police ships will also be refitted with the new "Baton of Justice" upgrade (among other upgrades).
It does seems like a pretty tough job for just one man! Many good citizens have rushed forward to apply for a position. Some hopeful citizens also hoped that there will be a policewoman to assist Fong Pei <3
There have been underground rumours that the Sios Government will do market intervention. It is widely believed that the target will be the resource auctions. Meanwhile, Sios citizens rejoice over the expected dip in resource prices. More discussion here.
Check your attack screen carefully, for you never know if the policeman of Sios is on the prowl again. It seems that rumours of Fong Pei sightings have been confirmed. And once again, Fong Pei ravaages everything in his path especially with his Fong Chaduns. Click on his profile to keep tab on his latest location. More discussion here.
Original article from my paper <<我报>> Singapore's first free chinese newspaper,
The following is the Chinese to English translation. Page 1:
3 university students founded a gaming software company that did not take off, and nearly collapsed. Fortunately, the social networking site, Facebook, provided a lifeline at the most critical moment.
The company, Tyler Projects, started anew and designed the massively multiplayer online game (MMOG) “Battle Stations” and launched it on Facebook. The revenue generated saved the company and enabled them to continue their dreams.
Battle Stations is a type of social game, and is the first Facebook MMOG launched by Singapore developers. It is currently the most popular Singapore Facebook MMOG.
Battle Stations generated a monthly revenue of US $30, 000.
Figures show that Battle Stations has 15, 000 daily active users (DAU). In other words, Battle Stations has an earning potential of US $2/mth/DAU.
According to experts, social gaming have an earning potential of up to US $1.20/mth/DAU.
Having higher earning potential than other social games, Battle Stations' popularity is apparent.
If the 55,000 monthly active users is used as an indicator, Battle Stations can earn US$0.58 from each player on average.
According to one of the company's partners, Leonard Lin (27 years old), some social games and web applications can only earn US $0.01 from each active user.
What criteria is needed for a social game to become popular and profitable? Will social gaming development be a potential source of revenue for game developers in Singapore? Today's “Headline News” will take you through the world of social gaming.
Page 2 (Section on Tyler Projects only):
Local video game start-up companies find it hard to attract investors. Because of this, Tyler Projects had to find more sources of revenue.
Leonard Lin recalled the situation 2 years ago, “We were full of ambition, and wanted to create a “Final Fantasy” like computer game. When the game was finished, there were over 3 million unique downloads for the trial version. But only 1500 copies of the full version were sold.”
After analysing and going through gamer's feedback, Leonard and his partners realised that the games they create need to have earning potential, such as through advertising revenue and sale of virtual goods. “We couldn't spent one year designing a product that can't earn revenue.”
60% of Battle Stations' revenue comes from virtual goods, 20% comes from in game cost per action advertising (eg inviting players to fill up surveys, buying discounted items, etc), remaining 20% come from conventional advertising.
Ultimately, a social game needs to increase its player base in order to be profitable. “The game needs to be easy to pick up, yet must have enough depth and scope, as well as many small gaming sections, in order not to lose the gamer,” said Leonard.
“Some very popular social games and applications are over simplistic, causing their popularity to be transient, leaving little chance for earning revenue.”
The game must also limit the the expenditure of the player. Usually, virtual goods sold by fighting genre games give an advantage to the player. If the purchase of such virtual goods is not limited, players with greater spending power will quickly gain invincibility in the game, and lose the desire to play further. Gamers who are unable to afford the virtual goods may feel injustice and thus quit the game.
Tyler Projects will chose a two prong approach to further develop its business. Besides building public opinion by rolling out social games that have depth and scope, simple social games will also be rolled out to attract more users, in order to attract investors to invest in the company. The company, in collaboration with Scrawl Studios, plans to rolled out a beta version of “5 Kingdoms” at the end of October.